BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.
1.First Production Meeting
2.Tips, Lingo, and Approaches to Blocking
3.Second Production Meeting
4.Blocking the Jump
5.Blocking the Landing
6.Adding Detail to the Animation
7.Finishing the Animation
8.Third Production Meeting
9.The Cigar Shot
10.Outro